Patch 5. 4 Interview with Lead Systems Designer Greg “Ghostcrawler” Street. Earlier this afternoon we had an opportunity to sit down with World of Warcraft’s Lead Systems Designer Greg “Ghostcrawler” Street regarding the upcoming Patch 5. We did this interview LIVE on Twitch at 2 PM earlier today but in case you missed it we have the video for you and have the interview completely transcribed for those who want to read it below. The audio version of the episode will be available later this week. Some interesting tidbits from the interview and some brand new things that had not been announced prior include: The first 3 or 4 bosses in Siege of Orgrimmar shouldn’t be too difficult for most raiding guilds, certainly not the wall that Horidon was in Throne of Thunder. Proving Grounds could be used in the future to determine LFR eligibility instead of i. Level. We could see flexible raids go higher than 2. The heirloom items that will drop from Garrosh are personal loot in Flex, Normal, and Heroic and the first one that drops will be for your current loot spec for that fight. All drops afterwards will be random. Valor points will not be converted to justice points for Patch 5. Audio. Podcast (twizzcast): Play in new window . I would like to start off with introducing my cohost Hota, hello sir. Hota: Hey what. How you guys doing? Patch 5.0 Raids; Mogu'shan Vaults; Heart of Fear; Terrace of the Endless Spring; Throne of Thunder; Jin'rokh the Breaker; Horridon; Council of Elders; Tortos; Megaera; Ji-Kun; Durumu the Forgotten; Primordius; Dark Animus. Greg 'Ghostcrawler' Street Presenting During Blizzcon. We will start with my trademark question. What did you eat today? ![]() Twizz: Very good, it’s great to have you as always. Just so we have an idea of time involved with something like this, . And we finally said, I think we have the bandwidth in this patch to actually make Proving Grounds happen. Twizz: Okay, that’s great. Hota: Are you guys looking for proving grounds to be like an introduction to say tanking or healing; which are kind of the harder to do roles when you’re looking for groups? Or are you looking in the future to make it a way to better yourself by making it more difficult? Greg: I think ultimately the answer is both. So, if you say are shadow priest and you. Then proving grounds are a safe environment to try it out, to see how healing feels and kind of learn the different spells and the situations where you’d use them. I think that would be pretty huge to be honest with you. Now, as the developers have stated in the past the raid encounters are obviously much more difficult than they used to be. I know we’re in the infancy stage right now but ultimately where would you like to see them go? Greg: Sure so, the way they’ll work for patch 5. ![]() So we would expect any experienced tank to have no trouble with bronze proving ground. There will be some point at which you just can’t do it anymore so that we know, you know, cause if everyone can finish endless then there’s no way to compare yourself and no kind of additional ring to try to go after. Patch 4.3 Interview with Greg 'Ghostcrawler' Street. Patch 4.3 Interview with Greg Street (Ghostcrawler) TankSpot: Interview with Greg Street, AKA Ghostcrawler: Joystiq: Blizzard talks about patch 4.3 and the future of. Ghostcrawler: Epic Gems To Be Individual Drops From 4. Read the interview with Greg 'Ghostcrawler' Street as well as our initial. Post 4.3 Interview with Ghostcrawler. Post 4.3 Interview with Greg Street (Ghostcrawler) Items from Archaeology have low item levels compared to the new and easy to access gear added in Patch 4.3. Twizz: Okay, do you have, I don’t know, gear tiers I would say, like, you shouldn’t even try this gold level if you don’t at least have an equipped ilevel of this because you’ll just get stomped? Greg: Not really, in fact the Proving Grounds scale all your gear down, I think it. Because we wanted it to be a test of skill and not gear; which is one of the reasons it’s appealing to use that eventually as a match making criteria. But dude, I have gold proving grounds, obviously I know how to tank. So it’s almost a relearning for a raid level healer to have to go in and heal something with such a small amount of regen. There will probably be other situations like that where we over emphasize target switching so specs that can’t target switch can’t get as high a score as other specs. TwizzCast interviews World of Warcraft Lead Systems Designer Greg Street regarding Patch 5.4. Interview with Greg 'GhostCrawler' Street WoW Patch 5.4. Taming Ghost Crawler : Rare Spirit Crab : 4.3.If a new max level character wanted to get into the proving grounds would they have to get that item level? For example your 4. Greg: I think at the moment we’re just going to scale down. We’re not 1. 00% sure on this yet but the idea is that you can get 4. Timeless Isle coming out. That gear shouldn’t be that hard to come by. I don’t know if we could go as low as level 1. But that would be a really kind of stretch goal for us in the future. Twizz: Yeah, it’s kind of like every man for himself at that point, at level 1. But I would tend to think that you want to learn how to tank as you’re going up as opposed to . It could mean it had a great story, it had great visuals, it had interesting boss encounters. I think in future raids we would like to do even more of that. Or you could decide which of the four keepers you wanted to do first. I think they don’t translate super well to raid finder but I think at the higher difficulty levels that’s a really fun decision for groups to make. Hota: A lot of the raid teams in the Throne of Thunder, they kind of got hung up on the second boss, which was Horidon, and I mean by like semi hard core teams, like normal teams, that got hung up on this. We agree in retrospect Horidon was too much of a step up from Jin. We’re hoping that say the first three or four bosses in Siege of Orgimmar, which is basically the first wing, is something that most guild that consider themselves raiding guilds are going to be able to tackle without feeling like they hit a brick wall. That’s ideal because it’s happened, it happens, I don’t know, it’s happened several times on our raid team, Hota. We hit Horidon, believe it or not it got kind of crazy. Hota: That. So I know that this was a subject that you wanted to cover and I’m very anxious to hear more about this. So, I know that weapon heirlooms were recently found on the PTR, falling off of Garrosh Hellscream. Was it just to do something different? We wanted to make Garrosh a really memorable boss and have a really interesting loot table. After that you can keep getting weapons and it will be random beyond that first point. And then maybe you’ll get a bow for your hunter. And very dedicated players can try to get, catch them all! And then they’ll have these awesome heirlooms for every possible character they might want to have in patch 5. Do you plan on basically, using the same system where it tracks, I’m thinking of the current raid, the other raid tier, where it tracked how many times you killed the boss and if you didn’t get a drop it increased your chances. We don’t want anyone to kill Garrosh 2. Which is why we wanted to point out it’s, it will feel a lot like bonus roll, you’ll get one or you won’t and it won’t necessarily matter what other players in the group have gotten. Twizz: Okay, cool. It started out as I think 5. I’m kind of surprised that it’s not a little higher for 1. If you make the items too, to use flex for an example, if the item levels are too high then there’s strong motivation for every normal and maybe even heroic player to also run flex; which wasn’t really our intent. It also means that the encounters are probably harder since they’re rewarding higher item level which means it’s harder for players who’ve fallen behind, or who are just coming back to be able to get in there. We don’t really expect too many groups that can’t even handle the flex difficulty. I mean, the answer is yes, there’s a lot of different ways we could use it. Scenarios is one that we’ve talked about recently. But, as long as we don’t have to balance the challenge of the encounter on a razors edge; which is why we’d probably never be able to offer the scaling size for heroic; we think there’s a lot of possibility for the feature in the future. I really love the idea that whoever shows up, you know within reason, you’ll be able to go. Greg: Up to some limit. I don’t know what the limit would be, probably not 4. Maybe 3. 0 or something. Twizz: All right, well I’d like to change gears up for the second time and kind of get away from raiding. Is the current plan to merge three or four servers together at the time if they’re low pop? One or two at a time if they’re high pop, or will it just be situational to your server. Greg: It. We really kind of have a target population in mind of how many people we think it feels good to have on a realm before you start running into queues to log on. In some cases two realms are probably sufficient to hit that population. In other cases, it may be a lot more and we’re just going to have to look at each realm on an individual basis and decide how many other realms it should be connected to to give players a good experience. Twizz: All right. Greg: And that’s probably worth pointing out, that this is the kind of feature that we need to roll out slowly. Let’s say that you merge Kul’Tiras with another realm that has a Twisted Empire on there. Not only do you lose that identity, but then your friends can’t find you anymore. Someone who hasn’t played decides to come back for a future expansion and they’re like . In the really unlikely event that someone has the exact same player name and the exact same guild name as yours, there will be a symbol next to their name indicating that it’s this other dude, guild master #2 and not you. And then we’re trying to do clever things with like autocomplete; So that you’re on someone’s friends list your name pops up first, not the other guy. Well yeah, so we’re kind of looking at you’re going to have to /ginvite twizz#kultiras that’s kind of what we’re looking at, is essentially what you’re saying? Greg: Like if you started to type Twizz, it would autocomplete with what it thought was the right one. Then it would probably offer a confirmation to say like . Well, shifting gears for the last time I promise. I saw the different tiers of chests that increased rewards as the chests become more difficult to access. You have the ability to take 4. I suppose what I’d like to ask you is, do you feel that you’re offering too much at times in the way of ilevels and making it hard to keep up with for casual players? Greg: It’s definitely a complicated system when you look at all the different. If you look at it as a complete package there’s a lot of component parts there. Fortunately, for the most part, players just need to worry about . If so, it’s probably an upgrade for most players. Unless they’re super sophisticated theory crafters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
September 2016
Categories |